Bethesda will focus on games for a player, although he will experience more social elements in Xbox and PC
Todd Andrew Howard (birthed 1970) is an American computer game developer, director, and producer. He acts as supervisor and also exec producer at Bethesda Video game Studios, where he has led the development of the After effects and The Elder Scrolls collection.
Since Xbox closed the purchase of Animal, Bethesda enjoys a security and some resources with which I could not count before. That is undoubtedly good news for the company, but it also implies greater responsibility in the upcoming titles that launch to the market. First you will arrive Star field and then The Elder Scrolls VI, great productions in a genre that you already know well.
Therefore, it is not surprising that in a recent talk with IGN, Todd Howard has spoken about the kind of experiences that will cover in their next projects. In order to convince fans, the director has assured that, after Fallout 76, will focus on games for a player.
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It is part of what we are, is what we love from the games Todd Howard is part of what we are, is what we love with games, he begins. With Fallout 76, once we add Wastelands and that kind of content we saw that the number of people who wanted to play it as an individual experience is very, very big. We believe it, since we checked the good reception you had at the time.The director of Bethesda has also been asked about the new challenges assuming when developing video games in this era. The arrival of a new generation of consoles allows you to go beyond the limits established with the previous machines. It is something evident, but most we usually think about the graphic and technical section, when in fact there are many more pending aspects that can benefit from the new hardware and knowledge that are acquired.
There is a long way to travel with the AI and the NPCs Todd Howard There are a number of things in which we do not deepen enough, he says. When we talk about games and what we want to do in the future, we wonder how much beyond we can go, the way in which artificial intelligence and NPCs react to you... I think we have a long way to go there.
Despite this, Howard has not wanted to discard any multiplayer component for the future. There are several ways to talk about adding social elements to a title without having to affect the lonely experience, he explains. We have experienced with it and studied things that we would like to try in our games, so I do not want to rule out that.
They are words that, undoubtedly, have left a good taste of mouth to a thickness of the company s titles, who got hooked at them precisely for their bet for a player. To check if they meet, we will have to wait for Star field, the space adventure that will arrive at 2022 to PC and Xbox with a twice the double of larger than Skyrim.
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