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Street Fighter V Update 3.09 Patchotes

Update 3.09 is there for street fighters V , and here is the complete list of changes and corrections added to this patch.

For all versions of Street Fighter V today a new update is available, which was published by Capcom. The main purpose of the new update is to introduce the new characters of Oros and Akira. You may know Akira from Rival Schools, while Oros originally showed up in the first version of Street Fighter 3 many years ago.

Apart from the new characters, the existing fighters were greatly balanced in the squad of the game. The patch size for the new update is about 29 GB to 30 GB both on PS4 and Steam.

You can read some of the patch notes below as you have been published on the Mako reactor.

Street Fighter V Update 3.09 Patchotes

General adjustments

Combination counts

The details of the adjustments made on the combo number are listed below .

- boot value of the combo counting: _ _The numerical value used to indicate when an air combo starts with a specific movement . JE Less the combo boot value of a train is, the easier it is for this train to start an air combo and vice versa.

- Combo Count Profit: _ _Ein numeric value, which increases when moving is integrated into an air combo. Je smaller the combo count gain is, the easier it is to enter an air combo and vice versa.

_ Combo counting limit: _ Ein numeric value used to determine up to which point a movement can land in an air combo. JE Larger The COMBO counting limit is a train, the easier this train can be integrated into a combo.

Changes to V-Shift commands

V-SHIFT changed to activate for forward / reverse + MK + HP.

V-Shift is a powerful defense mechanics that was first introduced in Street Fighter V. We first remember that his introduction would considerably affect the regular tactics in conjunction with blocking and retreat, which led to the decision to limit V-Shift to neutral commands._

[In certain cases, shortly before an attack has been made, however, the specific timing only allowed the use of block. This made it impossible to activate V-Shift - even if the input seems to be correct, which led to both V-Shift and Block failed . _This fact that the problem was due to incompatibility with the above specifications - and not to use inaccurate input v-Shift more difficult than intended .

After some consideration, we decided to resolve this by allowing the use of V-Shift during forward and backward movement to improve use in combat ._

We have also found that the defense would be too strong if V-Shift could be activated from the proceeded guard, so that V-Shift still can not be activated during a downward entry .

Vordied other smaller corrections and improvements .

If you want to look at the full character balances, visit the PDF by clicking on the link. Both characters can be purchased via DLC or as part of a Character Pass. Street Fighter V is now available for PS4 and PC.

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