Update 1.06 has arrived for Dungeons & Dragons: Dark Alliance and here is the complete list of changes and corrections added to this patch. On the PC this update version 1.18 is. On PS5 this is the update 01.006,000. This patch fixes the mistake with success now makes sense, so collectors can finally get him. This update also brings several Ki improvements and removes a handful of exploits. Everything is new with Dungeons & Dragons: Dark Alliance Update 1.06.
Dungeons & Dragons: Dark Alliance Update 1.06 Patnotes
Lore Items / Now makes sense achievement
This success is now triggered correctly. If you have collected all collectors before this gameup date, you must create a brand new character and pick up a collector's item to make the success (which works in the base camp).
Elevated font size
Texts for goals, dialogues and diary entries now have an enlarged font size.
KI improvements
The following changes were made at the enemy Ki: • When teleporting, enemies now use the player's position at the beginning of the teleport. • There has been a problem that did not react to the Stygian Charger in The Order of the One Light Act 1 after an attack. • Opponents now notice the player faster. • Enemies leave their mocking to attack the player's character as soon as the player's character is within range. • Opponents are now more difficult to stun.
Exploits removed
The following exploits were removed to work the game as intended: • Fixed several problems where ICEWINT BOSS struggle phases could be bypassed. • Crystals can no longer be booted infinitely after being downgraded to the dealer in Kelvins Cairn.
Controls
The following adjustments were made on the controls: • A missing key combination to open the player menu using a keyboard in the options menu has been restored. • Fixed a problem where the mouse did not work when tried to navigate in the group management screen and in the diary in the character sheet.
Multiplayer
The following improvements were made on the multiplayer experience: • The Party Host can access the trophy menu in the BaseCamp. • The delay when picking up quest essential objects in multiplayer mode has been fixed. • A problem has been resolved where players sometimes accomplished a public session after adding an invitation from a friend. • Stability improvements. • Improvements in the game search. • Fixed problems where players could not enter any bossrobes after teleporting to the group leader. • Fixes rubber bands. • A problem has been resolved, where the muted player automatically removed the mute after returning to Kelvins Cairn. • A problem has been fixed in which the healing spirit effect of Catti-Brie stopped until the players were again loaded into the base camp. • A problem has been resolved, in which starting an action solely set the plot to the difficulty level 1 in multiplayer mode. • The QuickPlay bonus now offers XP in the Tally screen. • Fixed that alchemist fire damage in multiplayer mode has not been displayed. • A problem has been resolved in which the forced Respawn button disappeared after pressing starts. • The SetBonus Enviability Bonus of the Coldstone Guardian Armor runs now after Bruenor's whirlwind capability was finished in multiplayer mode.
Fighting / Gameplay
The following changes affect the entire combat and gaming experience: • The delay for getting up characters after being deposited in the fight was reduced. • Fixed collision problems that enabled players to leave the world. • Improvements in enemy threat indicator HUD. • Fixed problems in which some enemies were invisible to the player. • Fixed several problems where opponents spawn in level terrain. • Improvements in the user interface and the target markings. • There has been a problem that was inconsistent between different heroes. • Fixed problems where characters in melee stay while training dummies and some enemies remained. • Fixed burning debuff when the character is in a Lavafall device. • Added VFX for the Ground Shatter-AOE attack of the frost trees.
Progress
The following changes affect the character progress and the structure: • Fixed several cases of resetting the player's progression. • A problem has been resolved, by the characters in returning to the base camp after completion of a mission of challenge rating 6. • A problem has been resolved in which rewards have not been displayed in the Counter screen after completing a share. • The 10-second waiting time before the counter screen has been removed after a player has successfully completed an act; Thertally screen can now be skipped. • Fixed problems with statistics and fighting power calculations in the user interface. Dungeons & Dragons: Dark Alliance is now available for PC, PS4, PS5, Xbox One and Xbox Series X | S. Take a look at our test for the game. * * * * * *
Comments
Post a Comment