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Death's Door in Test - The Crows de la Cream of Xbox Games 202

Zelda-like, Bird Souls, Indie in the Ghibli Look, Death's Door (partly right away) was put into such a drawer in the past weeks. However, we make comparisons outside, it is simply and moving a damn good action adventure from the ISO perspective with charming optics, black flatterman in the lead role and a demanding, but almost consistently motivating difficulty level.

In other words, the game developed by Mark Foster and David Fenn (Titan Souls) is so far of the Xbox surprise hit of the year, which you should absolutely write as a genre fan on your wish list. In the Death Door test, we have caught ourselves to portion that is probably about 10 to 15 hours to credits. Finally, from the fun game cap, on which we were already looking forward to the coming evening, should still be left for the coming evening. A praise as it could hardly be.

A crow than Senseman

The Casul's Guide to Dark Souls 3 - Cathedral of the Deep In Death's Door, she slips into the role of a small crow and plays Gevated death, on behalf of an authority, the souls of the living. So that you do not have to flutter over the whole world, open in the Oberwelt and after doors to the individual levels.

You can imagine the whole thing as a kind of hub. Hatched through door one, a great short load time waited, landing your flight in a cemetery, your first station. Incidentally, in the winding areas, you will advance, open more doors that you can visit from the authority.

But back to the cemetery: Here you should grab a giant soul with a sword armed. Boss fight time! The creative duels against tendril-swinging giant plants or armored knights are an absolute highlight of Death's Door, apart from the end is probably portioned, therefore, are demanding, but by far no Dark Souls Brocken. Incidentally, you can transfer this to the complete game.

Technology on the Series X: During the test, there was no major bugs and crashes we have been spared. Only an opponent wanted to look at the game world from below. However, such a small mistake was the only exception, because even with the frame rate (60 fps) we had no problems.

Placed the boss, the soul harvested, but happens what must not happen: An unknown steals the precious goods. Although you can take the good short time later, the soul has thrown the nasty into the eponymous, firmly locked Death's door that hovers mysterious over a cliff. And around the quite simple "kill three upper bosses to open the mysterious door" story here, Death's Door lives narrative of his fantastic side characters and also from the smaller stories told within the respective doors or game worlds.

Thematically, the stories turn around the topic and the fear of death. But what sounds here and gloomy, is told with a Ghibli-Esken charm and a large pinch humor in text boxes without voice output.

For example, we met Jefferson during our journey, a krak that spends on the back of a dead sailor as a person and served us delicious soup. Or a Bardin who wants to state our heroic students musically, but himself exceeded by knight's spur textage. These moments have brought to laugh several times and reminds of old Lucasart's times.

fun, challenging, motivating: on gameplay there is little to critically

The focus of Death's Door is the beautiful, quite winding areas that reward you for exploring bonuses, weapons and optional minibuses. In the icy, wooden bridges, a snow mounted with wooden bridges or green ruin landscapes, but also a very motivating gameplay mix of demanding fighting against a variety of diverse opponents and quite shallow puzzle deposits await.

Thus it is fought: In the beginning you are only with sword and bow equipped, the attacks of your enemies extend with a winter roll and attacks from close or away. There is no endurance strip, but a nice gameplay twist overlooking your ranging attacks. So you can shoot only four times with the bow and then have to fill up your ammunition with a melee attack. This trick is quite outstanding as the skirmishers are beautifully dynamic.

In general, the struggles make a hidden fun, forced to be careful and tactical approach due to fewer life points. Also, in the course of the game, you will not be boring for new gadgets, such as a fireball or explosive bombs. By the way, anyone fears here to lose their precious souls after crade death: do not worry, they can keep them. The currency is used to increase the forces of the flatterman in the authority - greater or faster near and ranging attacks, more agility, the usual. The whole thing is very, very common and almost a little boring. Here we would have wanted more variety.

Another drawback is the melee weapons that feel similar from the dagger to heavy hammer, and sometimes our little hero did not want to hit the direction we had for his attack. Overall, however, all this is criticism at a very high level. On the other hand, however, the optical hit feedback, which creatively gets creatively without disturbing life bar over the heads, is visualized with visible traces on the bodies of our opponents whose condition.

Safe, fun puzzle: But the demanding, but never unfair or heavy fights are just part of Death's Door. In order to unlock practical abbreviations in the areas or to pave the way to boss fight, you often have to master small puzzles. But you do not worry, the witness-like brain tunnels you will not get here. The puzzles are intuitive and resembling the older Zelda games like Link's Awakening. So your torches must light in the correct order or arrange platforms correctly. More than 20 seconds you will hardly be brooding here about the solution.

Another puzzle component is also created by a slight metroidvania approach of the game. If you have the bomb unlocked in the course of the action, you can blow up with it, whereby you can explore the game world and bums on secrets. For one thing or another, a card would probably have been helpful in the larger levels, but we did not disturb the lack of such as we have been busy with the game world. Taste matter, as so often.

This mix of demanding fighting, intuitive puzzles and inviting exploration of the game world was boring to us at no second. Yes, the scheme of spawning opponent waves that we have to defeat first, so that the path opens, repeats itself often. However, the opponent diversity and the motivating degree of the challenge of this drawback equal easily.

A game like a cast

Finally, we have to lose a few words about the so comfortable feeling that we had at Death's Door from the first second. Not only did the IndiesTudio Acid Nerve a beautiful game world filled with humorous, sympathetic and mysterious NPCs. Also in terms of atmosphere - especially the twilight, held in black and white - to the fantastic soundtrack, Death's Door looks like a cast.

That you have a great music selection in front of yourself, you often realize when you hold in the level and just listen to the enchanting orchestral sounds. In any case, we often caught us to just stand still in the area, though we actually wanted to go to the next boss. You see, we had a damn good time with the so charming as well-motivating action adventure, which will surely appear in our highlights at the end of the year.

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