Experience Street Fighter 6 new element Drive System! The reading where the attack and defense intersect with paper single are just hot.
The 35th anniversary of the series, the Street Fighter series that captures many users and keeps them away. The latest work Street Fighter 6 will be released in 2023.
How has the Street Fighter, which is the origin of 2D fighting games and top, evolved. The editorial department, who had the opportunity to play, immediately visited the Capcom Tokyo branch and touched one end.
Although it was a limited time, it was not possible to check the details, but the outline of new characters and battle systems gradually appeared. Please read this report and expand your delusions until the release!
In addition, it is a version under development, and it may be different from the specification after the release.
◆ Battle is renewed in the drive system! Battle is to a higher dimension
The biggest feature of Street Fighter 6 fighting actions is that a new battle system called the drive system has been adopted.
The drive system is a common system that consumes a dedicated drive gauge, and its breakdown is divided into five types.
[Drive impact] (Use cost: 1 gauge)
The centerpiece element of Street Fighter 6, Part 1! After accumulating the power, we will make a powerful blow that has the performance to catch the opponent's attack. If you hit the opponent, you will be able to pursue a production that looks like the ink is scattered on the screen. Is it close to Saving Attack (Lv2) of Street Fighter IV?
This technique will be more scary when you hunt down the opponent to the edge of the screen. When the drive impact is guarded, it has the property of blowing the opponent backward. At that time, if the opponent reaches the edge of the screen, a special wall will be triggered. In other words, if you hunt down the opponent to the edge of the screen, you will get an oversized return simply by guarding the drive impact!
The conventional Street Fighter work mainly damaged the opponent by winning the reading of hitting and throwing. However, Street Fighter 6 has a new option called drive impact. Moreover, at the end of the screen, it is OK if you guard. More than before, the signs that seem to be dangerous from the edge of the screen are fluttering.
[Drive Parry] (Continuous consumption according to the time to press the button)
Drive Parry, which is the 2nd highlight element, is a common system that can be used as a defensive means. As long as you press the button, your character will be in a guard state, and it will defend it properly, whether it is a multi-stage technique or a super art (critical arts in the previous work).
There is also the advantage of recovering the drive gauge when a guard by Drive Parry is established. If this gauge is depleted, it will be a big pinch (details will be described later), so use the drive parry as appropriate during the match to aim for gauge recovery.
If you are attacked at the moment you press the button, Just Parry will be activated, which stops the opponent's attack. If this is a past work, is it closer to the first Street Fighter III blocking? However, unlike the blocking, I did not press the direction key forward, but I felt that the risk was lower than the blocking because it shifted to the guard as it was in the event of a failure.
[Overdrive] (Use cost: 2 gauges)
When entering a Special Move, press two corresponding buttons at the same time to get enhanced special moves. It is equivalent to the past series EX Special Move, but Street Fighter 6 consumes drive gauge.
In Street Fighter V, it was a major factor in the player's judgment whether to use the EX special move to strengthen the turn around, preserve the gauge in critical arts and aim for heavy damage. In this work, one style will be one style, While attacking with overdrive (EX special technique), if you have a gap, it is a big damage with Super Arts!
[Dry brush] (Use cost: 1 gauge or 3)
This dry brush is the most worthwhile and full-fledged element in the drive system.
It is possible to dash forward from the drive parry as described above or the canceled normal technique. The cost has changed according to the activation method, the former consumes one gauge and the latter consumes three. The atmosphere of the movement is similar to the Sebikan of Street Fighter IV.
In particular, the cost of using dry brushes from normal skills is heavy, but conversely, it may be the flip that is strong if you use it. Various imagination expands, such as a special combo or a sudden closing of the attack, which is easy to use for checking.
[Drive reversal] (Use cost: 2 gauges)
Press the button during the guard to unlock your stiffness and fight back. It can be said that it is an action equivalent to V reversal of Street Fighter V.
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