[Data provided: Unity]
\ - Unity Gaming Service, Unity Existing Game Operating Solution Integration, Cross Platform Multiplayer Game Raising Release
\ - Provide everything that developers need to operate live games, regardless of scale
Unity , which provides the world s most widely used real-time 3D content production and operational platforms Unity Gaming Services that simplify the launch of the Cross Platform Multiplayer Games to integrate existing game operations solutions today (25th) Unity (25th) Beta released launched.
Unity Gaming Services allows you to switch multiplayer games online through a seamless integration with Unity Netcodes and Trendsports in Unity Editor only.
In addition, Unity gaming services include everything that developers need to operate live games, such as providing the ability to synchronize unity back-end services and game logic without going through a complex platform release process. Developers can grasp the performance of the game through visibility into a single dashboard and all data streams, and obtain a possible inside.
Ingrid Lesto Yi Unity Operating Solutions Senior Vice President and General Manager Unity Mission is to meet the demand for players for a cross-platform multiplayer game that increases today, and asking for a huge cloud networking expertise, It is to support the success of the developer who is trying to respond to operational issues.
In a situation where the player s demand for the players for a cross-platform multiplayer game, Unity Gaming service will eliminate the entry barriers facing when the developer wants to launch a multiplayer game, which leads to the scale of the industry I expected it, he added.
Unity gaming services are available for all developers in the beta period and can be used immediately by supporting Android, iOS, Linux, Mac, and Windows. Console support will be provided to all future developers. If you visit the application page , you can find and register for more details.
For more information on Unity Gaming services, see Official Website .
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