This is, the time has finally come to discover the set 6 of TFT, gadgets in madness. This new set arrives with its set of champions, mechanics and unpublished classes. Here for you a memo with all the features present in the set and their bonuses. This TFT SET 6 Cheat Sheet also presents all the champions of each tracy. You can also click on each champion to discover his dedicated article.
If you want to know more about all Mechanics of TFT gadgets in madness, we also have an article for you.
TFT SET 6 Cheat Sheet 6
Student
Students have a bonus of attack and power damage, and can learn from their allies, which increases these bonuses whenever an ally launches a skill.
Arcanist
Allies have a power bonus. (2) All allies gain power (4) Arcanists earn expenditure (6) All allies gain more power (8) Arcanists earn 50% power
Assassin
Innée: At the beginning of the fight, the assassins jump towards the enemy back line. The murderers skills can inflict critical shots, and they earn critical blow chances and critical blow bonus damage.
Bodyguard
The bodyguards earn bonus armor. A little after the beginning of the fight, the bodyguards cause adjacent enemies.
Fighter
All Allies get a PV bonus. Fighters earn double the bonus.
Challenger
Challengers have an increased attack speed. By rewinding elimination, the challengers rush on a new target, and double this bonus for 2.5 seconds.
Techno-chemist
When techno-chemists fall under 60% of their PV, they earn + 25% reduction in damage and + 50% attack speed, and they recover 5% of their PPP second PVPs. The bearings prolong the duration of this effect.
Colossus
Innée: The colossous champions are bigger, more powerful, and occupy two places in your army. (1) Colossics are immune to controls (2) The colossy suffer reduced damage
Mechanical
All routes have an increased attack speed and earn the speed of attack for each hextech optimization you have.
Hug
Yuumi attaches to the ally closest to her at the beginning of the fight. If it is no longer attached to anyone, it attaches to the ally whose PV are the lowest after a brief interruption. This link gives the ally a shield equal to a portion of the PV Max yuumi, and Yuumi comes off if the shield is broken. When attached, Yuumi can not be cibbled or attacking, but she earns mana every second and every time the ally attacks.
Enchanting
Care and shields of the enchanters are stronger, and all allies are gaining magical resistance.
Justicier
Justickers stop enemies at the beginning of the fight, which excludes them temporarily. (2) Stop the enemy with the most PV (4) Stop the enemy who inflicted the most damage during his previous fight
Glutton
Once per planning phase, you can give a pretty unit in Tahm Kench. This unit is devoured, but gives bonuses of permanent statistics. The more expensive the unit, the higher the bonus. To feed Tahm Kench, hang a unit above him until he opens his mouth, then loose it.
Imperial
At the beginning of the fight, the imperial that inflicted the most damage during the previous fight becomes the tyrant. The tyrant inflicts additional damage. When the tyrant dies, the imperial that inflicted the most damage during the fight takes its place.
Innovative
The innovators build a mechanical companion who accompanies them to combat. (3) Mechanical Scarab (5) Mechanical Bear (7) Mechanical dragon
Mercenary
You earn a treasure chest that opens when you win a fight against a player. At the beginning of each planning phase, you can start the dice to add more loots in your chest. The more time you spend without opening the safe, the more likely you are.
Mutants
Mutants earn unique bonuses. They are different to each part.
Protective
The protectors are walking a shield for 4 seconds when they launch a spell. This shield adapts to their Max PV, but does not accumulate.
Scholar
All allies retrieve Mana every 2 seconds.
Ferraint
At the beginning of the fight, a number of incomplete components of the ferraler champions is transformed into full object the time of the fight. In addition, the rail champions won a PV shield that increases for each object equipped in your army.
(2) 1 incomplete component (4) 3 incomplete components (6) All incomplete components. The bonus is doubled
Sister
The sans are reinforced by their rivalry. The scope of VI skills is increased by two hex. Jinx wins cumulative attack speed for 3 seconds after elimination.
Sniper
Snipers inflict bonus damage for each hexagon between them and their target.
Featured
The stars point to the spotlight on a point of the battlefield. The unit that stands under the lights of the projectors at the beginning of the fight gains unique bonuses. (1) Additional damage (2) Additional mana regeneration (3) Omnivirism bonus
Underworld
The selected allies are draped in the shadows, winner omnivampirism, armor and magic resistance. (3) The puddy champion with the least PV (5) All Champions of the Land (7) All Allies. All bonuses are increased
Yordle
(3) After a fight against a player, a very free yordle appears on your bench (6) The costs in Mana of Yordles are reduced. Advance your Yords to invoke a veigar
Repeator
Whenever a repetition attacks, he has a chance to attack twice.
Transformer
Jayce has two forms between which it can alternate during the planning phase, depending on whether it is placed on the front line or at the back.
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