Skip to main content

Naughty Dog explains why the last of us, the second part is not an open world title

Just a few days ago, Naughty Dog finally launched a brand new complete trailer with an exit date for The Last of Us Part II. It turns out that this is the biggest and most ambitious game ever designed by the developers. So great that if you get the physical version of the game, it comes with 2 Blu-ray discs. And with so many outstanding questions, the director of the game, Neil Druckmann, recently sat for an interview with IGN, where he spoke in detail what fans can expect from history and designing the game in general.

NHL 21 HOW TO SCORE FROM ANYWHERE!

It's a secret for anyone that The Last of Us Part II took a lot of time to create with the original game released in 2013, but Neil Druckmann Naughty Dog said it was a good reason for that. _ We did not want to make the biggest match in our story, we decided to tell this truly ambitious story that became the biggest game we had ever done. And that's why we took as long as we have. He continued, _The history we told four years ago is very complex and includes a plethora of characters. The heart of the thing is simple, but where it goes and torsion and the turns are complex. We need more time for cinematics, we needed more places, we need more types of enemies. So the scope of it continued to grow. _

And if you fear that the complexity and size of the game do not harm the global experience, Druckmann wants us to put the fear of side. _ It's not padded, he has this rhythm of the first match. You participate in this Russian mountain ride mad, emotional and ripening, with these high tension and these slower, more provocative and more reflective moments ... this kind events spreads throughout the match. _

So, with all these moments of reflection and this rolling mountain tour we will start, the story will look like what? According to Druckmann, The Last of Us Part II will sometimes be more open than others, but overall, it is not supposed to be an open world title. In fact, it will be a balance exercise for history. _ Depending on the story, we can open things significantly by saying, Here are optional things that you can explore, secondary stories or you can go directly to where you are supposed to go. But the tension is not very strong and, as the tension rises, it is possible that we would tighten things to the maximum, you could play a very written scenario and designed by Naughty Dog. And we know that we can go both ways according to the needs of history. _

Neil Druckmann had more to say on the subject, _ Unlike an open world game that is usually open all the time, this (type of) game does not work for us for The Last of Us because it loses tension. If I need to save someone and (the game) says, Ok, save it now ... or do these other 10 things next, you lose the tension ._

The last part of The Last of Us, the second part, should go out on February 21, 2020. Are you impatient to finally put the hand on the game we have been waiting for so long? Tell us what you think of the game in the comments below and do not forget to keep it locked for updates!

Look too

Comments

Popular posts from this blog

LOL: Would you have a riot artist plagiarized another artist from the developer?

League of Legends champions design has evolved a lot since the game's release in 2009. Since then, Riot Games is always up-to-date the style in which it creates and illustrates its characters, which makes those who were released there Many years seem out of place to the younger ones. However, a few years ago the developer has been updating her old champions with visual reforms, and a series of events is making the community be suspicious that CHO'Path can receive a visual update-or is that Riot is only involved in one more case of plagiarism? Learn more about this story in the text below. Everything started with a lol art contest In a Reddit post, User Somemockodile shared with the community a guess: the possibility that CHO'Path is about to receive a visual Rework and all this began thanks to a memory. In 2017, Riot Games held its traditional LOL and Taylor Arts Contest Enforcer Jansen participated in the competition by sending a new concept of art to CHO'Path. In ...

Animation Collection type RPG, Nexon 'Project SF2' released

Nexon was released by aiming for achieving a king of the collected RPG's finest. 'Project SF2' is its main character. Nexon has released a new project SF2 that is developing directly through the media showcase. Project SF2 is a work that utilizes the strategy game 'Super Fantasy' IP, which was developed by the past Nexon Kit, and is a character collection type RPG. There are 400 characters in the game, there is a character with a character, and a variety of interaction systems with a relationship that can be tangled between characters. The largest feature of the game is a graphical that utilizes a 3D Cartun Rendering method. The animation boasts a graphics that is reminiscent, and the character appearance is also very attractive. The battle is a turn-based on a tile map like a super fantasy, and requires a combination of the attack intersection, skill range, position as well as attributes and skill effects. Nexon Korea Kim Dae-Hon, said, "The project SF2 ...

NHL Draft: Coinberger becomes colleague of Draisaitl

The Edmonton Oilers have secured the NHL rights on the German Talent Luca Münzenberger (18) by the Kölner Höe. The Canadian Club of Leon Draisaitl, even a native Cologne, chose the defender on Saturday at the NHL Draft in the third round . At the talent draw, coinberger was drawn at a total of 90th position in the 3rd round. The 18-year-old, who last played in the U-20 team of the sharks, had been in action for the German selection for the past Junior World Cup in Edmonton. Subsequently, Washington Capitals in the fifth round striker Haakon haemen (18) at a total of 151th position, which was already 22 del games at Master Polar Bears Berlin. Third German actor, goalkeeper Nikita Quapp (18) was selected by the Krefeld Penguinen. He also came eleven times in the DEL.