Just a few days ago, Naughty Dog finally launched a brand new complete trailer with an exit date for The Last of Us Part II. It turns out that this is the biggest and most ambitious game ever designed by the developers. So great that if you get the physical version of the game, it comes with 2 Blu-ray discs. And with so many outstanding questions, the director of the game, Neil Druckmann, recently sat for an interview with IGN, where he spoke in detail what fans can expect from history and designing the game in general.
It's a secret for anyone that The Last of Us Part II took a lot of time to create with the original game released in 2013, but Neil Druckmann Naughty Dog said it was a good reason for that. _ We did not want to make the biggest match in our story, we decided to tell this truly ambitious story that became the biggest game we had ever done. And that's why we took as long as we have. He continued, _The history we told four years ago is very complex and includes a plethora of characters. The heart of the thing is simple, but where it goes and torsion and the turns are complex. We need more time for cinematics, we needed more places, we need more types of enemies. So the scope of it continued to grow. _
And if you fear that the complexity and size of the game do not harm the global experience, Druckmann wants us to put the fear of side. _ It's not padded, he has this rhythm of the first match. You participate in this Russian mountain ride mad, emotional and ripening, with these high tension and these slower, more provocative and more reflective moments ... this kind events spreads throughout the match. _
So, with all these moments of reflection and this rolling mountain tour we will start, the story will look like what? According to Druckmann, The Last of Us Part II will sometimes be more open than others, but overall, it is not supposed to be an open world title. In fact, it will be a balance exercise for history. _ Depending on the story, we can open things significantly by saying, Here are optional things that you can explore, secondary stories or you can go directly to where you are supposed to go. But the tension is not very strong and, as the tension rises, it is possible that we would tighten things to the maximum, you could play a very written scenario and designed by Naughty Dog. And we know that we can go both ways according to the needs of history. _
Neil Druckmann had more to say on the subject, _ Unlike an open world game that is usually open all the time, this (type of) game does not work for us for The Last of Us because it loses tension. If I need to save someone and (the game) says, Ok, save it now ... or do these other 10 things next, you lose the tension ._
The last part of The Last of Us, the second part, should go out on February 21, 2020. Are you impatient to finally put the hand on the game we have been waiting for so long? Tell us what you think of the game in the comments below and do not forget to keep it locked for updates!
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