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Death's Door Test: Enigmatic Doors, Epic Fighting

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Doors souls and raven swordsman, is the adventure that offers the last play of the independent studio Acid Nerve published by Devolver. Combining action game in isometric view and enigmatic exploration Death's Door stands out in this test thanks to the cleanliness of its implementation, with a mastery of simple gameplay yet very permissive.

This test was performed on PC (and Xbox One Keyboard Mouse) with a release commerciale.

A crow, doors: A world to discover

Submitted to a bus stop, it's no cutscenes or real explanations that play hosts its mysterious hero. Each information about him is precious and is being, throughout evolution, the main driver guiding the player to his understanding. This call for curiosity makes it fascinating, yet this fascination can quickly turn into frustration. Especially for fans kinematic, or less patient.

The monsters are the main obstacles to the changing scenario, what test the combat skills of the character. fragile creatures, leanness and boss dungeons, the bestiary of Death's Door the fluid pace and difficulty. Although extensive, a slight feeling of frustration is felt at the presence of nearly identical monsters. The classic pattern of changing the size of a monster, color or small element is not enough to justify a new creature and that, especially in a world where every discovery is important.

A simple recipe to fight, nothing needs more

Intuitive combat mechanics are needed from the start, each action, combination shot is quickly shot compréhensible.Un normal sword, suddenly loaded and several blows of swords in a row, that's all that must know to attack. Mixed with a roll, a special move and the gameplay has no secrets. Fear of falling on a special moves manual way versus fighting aside, fun place to play.

A fun present for a long part, but not throughout the adventure, causing some frustration. The special moves are the only real change and some improvements can change the power, scope and speed of the character are fairly identical.

Among 4 points of life fit as easily as combat mechanics. Once depleted, it is your soul that will be harvested. Back to square one level, new loans of monsters to fight. The gates of death have not both reach their name. Your health will serve as a true exploration tools, like the combat skills. Caution is to be sure to reach the next checkpoint. Ignoring some precious damage, it is possible to progress more quickly, based on a level design that lends itself perfectly well. Sometimes maybe too much, making certain groups of anecdotal monsters, more interesting to circumvent or ignore.

memorable fights, epic bosses and skills

Separated into four areas to explore, each of these environments offer their ends a final battle against a boss. Finishing final opening access to the rest of the story, they are more than just monsters to confront. Highlighted in different ways during the adventure, encountering the hero during his exploration, making the context around the battle more rewarding. Can be almost as much as the technical correctness of their animations of attacks, graphically very neat, along with different phases to ensure diversity.

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Find the path without board: Problem

Main risk taking Death's Door, the sense of direction of the player on which the thirst for discovery is essential. A rare enough fuel and random to lose some souls on the way. Alchemy seems mostly operate, although with a few logical loopholes and interpretation, unique to each individual.

It is believed including brushy ruins, their magic vines, which once hit act as ladders. Platforms like buffalo, often capricious and some dialogues sometimes too open to multiple interpretations. Fortunately, some characters will pierce the darkness of their expert advice. A raven perched cook and a sailor will guide you where you do not know go.

A true end to hunters success

Unexpected surprise is the very end a second wind comes. Once the main frame is complete, a final mystery remains to be elucidated in order to actually understand the word end of the epic. This end acts as assistant to the accomplishment of all the deeds and success. A rare enough to be stressed.

Cherry on the cake, the game does not lose in rigor in a moment when any player would have apologized. Ring a bell allows you to shine the darkness, rediscover already explored passages, opening new puzzles to elucidate. More than additional content, the game testifies to a will for its creators to assume a work completed in full, a valuable attention for hunters of success.

It is on a sense of satisfaction that leaves the title to an end. A complex exercise for an independent game that rests only on the curiosity of his player, making his success all the more enjoyable.

The test assessment

A happy discovery

Death's Door is a pleasant surprise offering during this test of pleasant fighting, a well-dosed difficulty and an enigmatic story. His faults are all mostly too weak to taint a pleasant surprise.

The strong points

  • Boss and their neat animations
  • Satisfaction in the progression of history
  • A real ndgame complete

The weak spots

  • Meaning of indispensable orientation
  • Bestiary moderately provided
  • Little different improvements

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